Traits
PS4 W: Redistributurs of all ele DMG w SNTNL, Recursions ×2 w 100 DMG w ASE. H: Corrosive cutsman with 100 ASE, Snowdrift deathless w AS cooldown, elemental projector victory rush w AS cooldown, spiritual driver 3 mindfulness w AS cooldown, Kybs w DMG on iron bear. DMG should only be taken after consulting with a physician. Then, be sure to follow relevant directions on product labels. Safety and Side Effects of DMG. For a period of time in the 1980s, DMG was ruled by a federal court in Chicago to be a banned substance for interstate sales. The ruling claimed that DMG was an unsafe food additive.
Legendary Resistance (3/Day): If the lich fails a saving throw, it can choose to succeed instead.Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its Hit Points and becoming active again. The new body appears within 5 feet of the phylactery.
: The lich is an 18th-level spellcaster. Its Spellcasting Ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following Wizard Spells prepared:
• Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost
• 1st Level (4 slots): Detect Magic, Magic Missile, Shield, Thunderwave
• 2nd Level (3 slots): Detect Thoughts, Invisibility, Acid Arrow, Mirror Image
• 3rd Level (3 slots): Animate Dead, Counterspell, Dispel Magic, Fireball
• 4th Level (3 slots): Blight, Dimension Door
• 5th Level (3 slots): Cloudkill, Scrying
• 6th level (1 slot): Disintegrate, Globe of Invulnerability
• 7th level (1 slot): Finger of Death, Plane Shift
• 8th level (1 slot): Dominate Monster, Power Word Stun
• 9th level (1 slot): Power Word Kill
Turn Resistance: The lich has advantage on Saving Throws against any effect that turns Undead.
Actions
Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Legendary Actions
![Cover Cover](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/8c09bbe8-d78e-4955-a29f-2bab3dc40a06/d8j1c3c-508b861f-21fc-42eb-91c7-6256463823dd.jpg/v1/fill/w_1078,h_741,q_75,strp/mecha_pyramid_head_final_by_kodai_okuda-d8j1c3c.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS53YXRlcm1hcmsiXSwib2JqIjpbW3sicGF0aCI6Ii9mLzhjMDliYmU4LWQ3OGUtNDk1NS1hMjlmLTJiYWIzZGM0MGEwNi9kOGoxYzNjLTUwOGI4NjFmLTIxZmMtNDJlYi05MWM3LTYyNTY0NjM4MjNkZC5qcGciLCJ3aWR0aCI6Ijw9MTA3OCIsImhlaWdodCI6Ijw9NzQxIn1dXSwid21rIjp7InBhdGgiOiIvd20vOGMwOWJiZTgtZDc4ZS00OTU1LWEyOWYtMmJhYjNkYzQwYTA2L2tvZGFpLW9rdWRhLTQucG5nIiwib3BhY2l0eSI6OTUsInByb3BvcnRpb25zIjowLjQ1LCJncmF2aXR5IjoiY2VudGVyIn19.acry7jrFSi9cAd4-EnQk93q4ePetgUZY15DychxwR_4)
Cantrip: The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions)
![Litch Litch](https://d3nvbf5pqk2vjh.cloudfront.net/cgccomics/monthly_2019_09/k15b.jpg.f464f7296b65a4e140b90c146ddbcbd4.jpg)
Litch On Cover Of Dmg Download
: The lich uses its Paralyzing Touch.Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become Frightened for 1 minute. The Frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
![Litch Litch](https://gbf.wiki/images/thumb/e/e8/Summon_b_2040012000.png/408px-Summon_b_2040012000.png)