Litch On Cover Of Dmg

Traits

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Legendary Resistance (3/Day): If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its Hit Points and becoming active again. The new body appears within 5 feet of the phylactery.
: The lich is an 18th-level spellcaster. Its Spellcasting Ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following Wizard Spells prepared:
• Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost
• 1st Level (4 slots): Detect Magic, Magic Missile, Shield, Thunderwave
• 2nd Level (3 slots): Detect Thoughts, Invisibility, Acid Arrow, Mirror Image
• 3rd Level (3 slots): Animate Dead, Counterspell, Dispel Magic, Fireball
• 4th Level (3 slots): Blight, Dimension Door
• 5th Level (3 slots): Cloudkill, Scrying
• 6th level (1 slot): Disintegrate, Globe of Invulnerability
• 7th level (1 slot): Finger of Death, Plane Shift
• 8th level (1 slot): Dominate Monster, Power Word Stun
• 9th level (1 slot): Power Word Kill
Turn Resistance: The lich has advantage on Saving Throws against any effect that turns Undead.

Actions

Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

CoverCan take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.
Cantrip: The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions)Litch

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: The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become Frightened for 1 minute. The Frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
LitchDisrupt Life (Costs 3 Actions)

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: Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

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