Acronym | Definition |
---|---|
D&I | Dad and I |
D&I | Design and Implementation |
D&I | Design and Innovation |
D&I | Development & Implementation |
D&I | Diversity and Inclusion |
D&I | Discovery and Invention (US Navy) |
D&I | Development & Innovation |
D&I | Drop and Insert (telecommunications) |
D&I | Direction and Inclination (oil and gas) |
D&I | Distress and Inconvenience (legal complaint; UK) |
D&I | Dilation and Irrigation |
D&I | Disassemble & Inspect |
Note that each of the following tables has been assigned an Average CR—this indicates the average difficulty of the encounters that can be rolled up on the table. A CR 4 encounter table works well when challenging a group of 4th level PCs, for example. I'm designing random encounter tables for an openworld-sandbox campaign I'm running. Currently, I'm doing fine without encounter tables, but soon my players will start to adventure at a pace that a random encounter table will help a lot with providing 'consistent randomness'.