- HP (Hit Points)
- Your health. When it reaches 0 (Or in rare cases, -1), you die.
When you have only 20% of your health and less, your character starts to blink red and you should drink some health potions or nexus before you take any further damage. - MP (Magic/Mana Points)
- Your magic. This is expended to use abilities. Usage depends on what class and ability item tier you are using.
- ATT (Attack)
- Increases the amount of damage done by weapons. Attack does not affect ability damage.Therefore,Starting with a base of 50% of weapon damage at 0 ATT, each point increases damage by 2% of weapon damage. Examples:Note: In game, the highest weapon base damage value is actually never rolled. Thus the effective weapon base damage range always is one less than stated in the weapon description. For example, the effective weapon base damage range of the Fire Wand (originally 25-40 DMG) is 25-39 DMG. Taking this into account, the previous two examples would change as follows:
- DEF (Defense)
- Decreases the amount of damage taken.
Straight 1 point per 1 damage reduction, but caps at 85% of total damage. This means that every shot will do at least 15% of its damage to the player. Example: - SPD (Speed)
- Increases the speed at which the character moves. Base (0) is 4 tiles per second, then each point adds about 0.07467 tiles per second.
- DEX (Dexterity)
- Increases the speed at which the character attacks. Base (0) is 1.5 attacks per second, then each point adds about 0.0867 attacks per second.
- VIT (Vitality)
- Increases the speed at which hit points are recovered. Base (0) is 1.0 HP per second, then each point adds about 0.12 HP per second.
- WIS (Wisdom)
- Increases the speed at which magic points are recovered. Base (0) is 0.5 MP per second, then each point adds about 0.06 MP per second.Also modifies the intensity, range, and duration of Priest Tomes, Paladin Seals, and Mystic Orbs, the radius and damage of Necromancer Skulls, and the amount of targets and damage of Sorcerer Scepters, but only when the user’s WIS stat is more than 50.Your ability potential multiplier can’t go below 1 (formula above only applies when Wisdom is 50 or higher). At 75 Wisdom your ability potential is 1.5 times that of if you had 50 Wisdom.
This has absolultely nothing to do with DMG bonus, which is there reguardless. I do understand you are saying Dmg Bonus becomes a smaller piece of the pie when ATK goes up, but while the total dmg output per hit is pushed up the curve with higher attack, damage done by DMG Bonus is still significant enough to always be important.
See also:
Doing 40 Dmg Per Shot To Skolas At Level 40 Walkthrough
- How To Beat Skolas WITHOUT Burn - Level 35 Prison of Elders, Post Patch - DESTINY. Play next; Play now. 1 HIT SNIPER BODY SHOT - TRIALS OF OSIRIS / IRON BANNER: Efrideet's Spear sniper.
- 13 days ago level 2 Original Poster 8 points 2 days ago 105 dmg per nanoed shot (70 base + 50% from nano), DF has 250 hp, so yeah one more shot to do the 40.